A simple connector adjacent to a double.If you see a mistake, just remove a component so that it no longer violates the rule, and play on. You want to be the first.īut, before taking that tile, double-check to be sure your ship is built according to the rules. It is not enough to build a perfect space ship with lots of everything and no exposed connectors. The tiles determine the order in which the space ships will launch. (In the full game, there is a time limit, but for your first game, we assume that anyone taking an unreasonably long time can be persuaded to finish by gently thumping the box lid against his head). If everyone else finishes before you, you will be left with the highest- numbered tile, but you will have as much time to finish your ship as you want. To finish your ship, simply take the number tile with the lowest remaining number. You do not have to place a component on every square of your ship board. Once you are happy with your ship (or once you run out of good places to add on more components ) you can finish your ship. The ends of exposed pipes get warped in transit, so Corporation Incorporated pays a bonus for ships that arrive with few exposed connectors. This ship has 8 exposed connectorsĮxposed connectors are allowed, but they increase the risk of damage to your ship and in some cases, they can slow it down. Exposed ConnectorsĬonnectors that are not connected, i.e., those not adjacent to another component, are considered to be exposed. In addition, it should be solid, bristling with cannons and engines, full of cabins, batteries, and holds, and completely protected by shields. The Well-built ShipĪbove all, your ship must be built according to the rules. Your ship must hold together at all times. Two smooth sides may sit next to each other as long as the piece being added makes a legal connection on another side. If it touches the ship on multiple sides, all connectors must legally join. Smooth sides cannot join with any connectors.Įach component you place must join with the rest of your space ship. Sides with no connectors are called smooth sides. A simple connector cannot join with a double connector. Connectors can be simple, double, or universal.Īny connector can join with another of the same type, and a universal connector can join with any type. Components can only be placed on the indicated squares.Įach component has a functional part and 1 to 4 connectors. Each new component must be placed on an empty square next to one already placed. You start with one starting component and add new ones as you go. Until you grab another component, you can change your mind about where to put your newest component or whether to keep it at all. You can't move a component once it has been added to your space ship, but you can move your newest component around while deciding whether to add it and where. Until you add the component to your space ship or return it to the center of the table, you cannot grab another one. You have to keep it face down until it is above your space ship board. You can't turn up a face-down component and look at it on the table. The other hand has to stay above your space ship board. You play as fast as you can grab, with the following rules: Players can take these or grab a face-down component, hoping for something better. Thus, face-up components will appear on the table. Now you have two possibilities: either add it to your space ship or return it face up to the center of the table. Place it on your space ship board and turn it face up. When everyone is ready, the boldest player says, "Go!" Everyone grabs a (face-down) component from the pile in the middle of the table. Near this pile, place the tiles numbered "1" through "4" ("1" through "3" for three players or "1" and "2" for two players) in a row.įor now, you can leave the other game pieces in the box. Turn the other components face down and mix them up in a pile in the center of the table where everyone can reach them. For fewer than four players, leave the extra ones in the box. There are four of these, each in a different color. Place your starting component on the square with this "I". SetupĮach player takes a space ship board labeled "I". Only then do you need to read the rest of the rules so you can play Rounds 2 and 3. Read the section on test flights - and take the test flight. Read the section on preparing for launch - and prepare for it. Read the section on building ships - and build one. You can play Round 1 without reading all the rules beforehand.
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